| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| 1990 | 1:1 | |||||||||||
| 1995 | 1:1 | |||||||||||
| 1996 | 72:22 | 36:1 | 4:2 | |||||||||
| 1997 | 2:11 | 66:79 | 381:269 | 761:280 | 1555:756 | 1373:748 | 998:447 | 1361:827 | 1070:843 | 660:246 | 659:478 | 1236:748 |
| 1998 | 1008:479 | 978:317 | 1182:243 | 1559:428 | 1251:480 | 1388:499 | 1179:445 | 1453:404 | 1391:536 | 1478:624 | 915:283 | 651:171 |
| 1999 | 842:300 | 420:167 | 392:181 | 277:136 | 574:321 | 901:455 | 306:161 | 142:185 | 518:356 | 300:75 | 821:508 | 575:272 |
| 2000 | 669:215 | 554:208 | 784:300 | 1374:698 | 619:240 | 811:321 | 1105:459 | 642:372 | 584:290 | 345:126 | 445:438 | 562:301 |
| 2001 | 791:425 | 908:820 | 795:401 | 1032:436 | 1180:797 | 896:759 | 762:609 | 688:316 | 564:351 | 735:472 | 612:272 | 819:433 |
| 2002 | 655:366 | 601:270 | 508:310 | 852:505 | 894:404 | 1048:603 | 587:327 | 598:461 | 490:193 | 428:231 | 222:138 | 940:946 |
| 2003 | 671:478 | 493:359 | 242:146 | 195:271 | 412:258 | 328:152 | 756:297 | 369:147 | 805:465 | 205:171 | 332:200 | 368:138 |
| 2004 | 705:244 | 351:200 | 280:113 | 584:292 | 313:226 | 241:168 | 634:412 | 557:382 | 351:292 | 284:177 | 297:167 | |
| 2006 | 52:6 |
MUD-Dev covered MUDs and is now defunct and has been succeeded by mud-dev2. The last Archive.org snapshot is copied below. (In practice, the subject tags described were rarely used.)
The MUD Development mailing list is not platform, language or game specific, but concentrates on discussing the design and implementation of any and all MUD servers and systems. For discussion of what exactly constitutes a MUD, please see the notes from the list owner below. Another large related topic is game design. This does not mean that the details of a specific server or game design point can't be discussed in excruciating detail, or even that server or game source can't be bandied about and picked over, just that the list isn't to become a religious stomping ground for your platform, language, server, or hobby horse of choice. The topic definition is not limited to technical areas: social engineering, cultural considerations, applicability of technical addresses to "soft" problems, and other less rigorous avenues of investigation are also fair game.
The goal is high signal, low noise. Currently MUD-Dev is a hand moderated and hand edited list. Moderation is usually silent. All list messages are under the Creative Commons "Attribution-ShareAlike" license.
There has been considerable debate over the use of the terms, "MMORPG", "MMO*", "MUD", "mud", "MUA", "MUG", "MU*", and others, with various valid arguments forwarded on all sides. Suffice to say that for the purposes of this list they are all considered equivalent. I prefer "MUD" as the generic noun, but I don't enforce that preference.
I'm also not about to attempt a point by point definition of "MUD". I see the definition of MUD being rather like a blob of black ink, recently dropped into a bucket of still water. You can definitely see where the black blob is, but as you move away from there, well, its still inky, but less so. Just where does the ink stop and the water begin (especially seeing as the Ink is a water suspension)? It is moot. It is a multi-dimensional sliding scale. The centre is undoubtedly a MUD. The definition of where the exact centre is is questionable. The definition of whether any point not on the centre is a MUD or not is more or less questionable.
Thankyou.
J C Lawrence, MUD-Dev list owner.
In character MUD-Dev aims to be a collegial fraternity of people active and interested in the field, and as such members are present on the list as individuals, external to any commercial affiliations they may have. Your participation of the list is subject to the following guidelines:
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Subject: New subject (was: Old subject)
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Subject: TECH: Distributed server models
Subject: TECH DGN: Building neural networks for political systems
Subject: DGN: Balancing Melee vs Ranged Combat in Games Which Model Space
Subject: OT NEWS: Earthquake. CA falls into sea. Moderator drowned.
Subject: BIZ DGN: Designing around making money on EBay item auctions
Subject: NEWS: Beta open for EverUltiFireFurBabyMooCall!
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Note: List members can filter what list mail they receive by the above tags.