[Engines] A suitable 2D engine for a virtual world.

4 messages in this thread from mud-dev2 in 2008-11

  1.   missing
  2.   Sebastian Anthony <mrseb@mr...com> 11-04 22:10
  3.   cruise <cruise@ca...net> 11-06 15:32
  4.   Mr Seb <mrseb@mr...com> 11-11 15:02
  5.   Daniel James <d@dj...org> 11-11 22:17

This message appeared in a previous month, was never archived, or was lost.

Sebastian Anthony <mrseb@mr...com>

2008-11-04 22:10:46
After putting a lot of work into the design of a game, it’s now time to look
at implementing it.

 

Without going into specifics, it’ll be a virtual world, with multiple large
zones (cities). 

 

It’ll be mostly a solo project, with perhaps a few outsiders brought in to
create resources for the game.

 

So, I’m looking for some kind of engine or framework that allows
network-based games to be quickly created.

 

I am open to Flash frameworks, or something in C# or C++.

 

Obviously something free/cheap would be desirable for such a project, but if
there is a stand-out engine/framework that’s costly, I’d like to know about
it.

 

Secondary concerns – an engine that can be scripted with something like
Python would be nice. I don’t really want to program an entire world in
Action Script.

 

The world I have in mind features a lot of politics/business, with not much
actual ‘interaction’ with the world. It could be implemented using some kind
of Web/HTTP interface too, but for the time being I’d like to look at
possible 2D engines. A lot of the player’s input would simply be through
typing in numbers, agreeing to things in dialogue boxes... that kind of
thing.

 

I assume a lot of those free/cheap 2D and 2½D games use something similar to
what I’m asking for.

 

Cheers,

-S

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cruise <cruise@ca...net>

2008-11-06 15:32:12
Sebastian Anthony wrote:
> Without going into specifics, it’ll be a virtual world, with multiple large
> zones (cities). 
> 
> It’ll be mostly a solo project, with perhaps a few outsiders brought in to
> create resources for the game.
> 
> So, I’m looking for some kind of engine or framework that allows
> network-based games to be quickly created.
I have to put in a plug for metaplace.com
I've been working with it for a while now, and it has a lot of promise. 
Well worth a look.

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Mr Seb <mrseb@mr...com>

2008-11-11 15:02:52
Replies: Daniel James
Mike Rozak <Mike@mx...au> wrote: 

> Take a look at metaplace for a 2D world.
Thanks for the tip :)

I can see that Metaplace allows me to spin off requests to a database,
andthere's an incoming API... so that's quite a lot of the functionality
I hadin mind covered.

And I actually have a key, from a lovely friend of mine.

Any other suggestions for a 2D engine would still be appreciated too!

-S

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Daniel James <d@dj...org>

2008-11-11 22:17:41
On Tue, 11 Nov 2008, Mr Seb wrote:

> Any other suggestions for a 2D engine would still be appreciated too!
You should take a look at Whirled;

http://www.whirled.com/

Along with APIs and an SDK, we've also thrown up all the source code and 
assets to the games we've made;

http://wiki.whirled.com/Create_games

Ghosthunters is the closest to a full MMO right now, but we're working 
on some more MMO-like games. As some of you may have noticed yesterday, 
we have microtransactions all switched on and folks are making $$ 
selling stuffs.

Good luck!

- Daniel
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4 messages in this thread from mud-dev2 in 2008-11